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Global Metaverse Market

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Technology has played a vital role in the global development. Each day the technical world is discovering unique functions. Metaverse is one such kind.

Metaverse is a web of 3D virtual world focusing on social connection. It is a concept of a persistent, online 3D version that combines several different virtual spaces. It is a future iteration of internet. With the mediation of Metaverse users will be able to work, meet, game and socialise together in the 3D virtual world. Simply put, the Metaverse is where the users can meet, interact, play, and experience the virtual world. With the help of augmented reality and virtual reality, people can communicate with the virtual individual before them.

The Metaverse Market is appreciating to demonstrate a substantial upswing of a CAGR of 19.40% during the forecasted period of 2021 to 2030.  The Metaverse Market was valued at USD 23.5 billion in 2021 and is estimated to display a significant improvement to reach USD 137.16 billion by 2032.

Attribute Key Insights
Estimated Market Value (2021) 23.5 USD Billion
Forecasted Market Value (2032) 137.16 USD Billion
CAGR % 2023-2028 19.40%`
Leading Region North America

 

Metaverse has immerged as one of the trending technology platforms appealing several social and technological networks, and gamers establish their presence in the market. The Metaverse technology is fast growing mechanization with a considerable rate of followers for various applications such as gaming, business meetings, learnings and trainings, and mostly online shopping. As per the industry experts, Metaverse is expected to infiltrate the global market in numerous ways, creating humongous opportunities in virtual field. This aspect is considered to boost the market.

Additionally, as per United Nations, in 2018, the global digital economy exhibited 15.5% of total GDP. According to market experts of leading solution providers, contingent on the percentage share and the market expansion, the potential market opportunity for the Metaverse market is anticipated to be roughly up to $12.46 trillion. Subsequently, major market players such as Walmart; Nike, Inc.; Gap Inc.; Verizon, Hulu and many more are entering Metaverse through different medium to get a sense of the digital world.

 

Key Trends

The major factor propelling the market is intervention and growing adoption of XR technologies. XR is a term used to refer all combined versions of real-and-virtual environments to human machine interactions engendered through digital technology. Growing demand of Metaverse for crypto currency dealings is also boosting the market.

The latest pandemic compelled the public to stick to their homes. As a result of this, there was a staggering demand for the latest technology services during that period. More than average growth is attributed to large scale adoption of online gaming services. The global market witnessed around 3.3% growth in online gaming services in 2020. This is accountable to surge in online gaming services.  In addition to this, growing preference for online shopping is also fuelling the market.

Growing interest of people in newer technologies has given rise to the application of Metaverse concept. The recent pandemic that the hit the globe resulted into unprecedented lockdown across the globe. Consequently, people were stuck to their homes and were forced to work remotely. Besides, government restriction on social gatherings and resulting into schools and colleges to close down, led to students being forced to study online. This created a need for practical trainings and channels to make online connect more realistic.

Covid-19 pandemic heightened the importance of online and virtual trainings. During the pandemic year 2020, several tech manufacturers began developing this technology and announced their investments. Due to large investments done on Metaverse, the year 2021 was considered to be a good year for such technology investments. According to market experts, Covid-19 was a lucrative period for Metaverse market.

 

By Product

Based on the Product segment the market is further sub-divided into following types, of which the Software sub-segment is projected to grow with a highest CAGR with respect to development of advanced software technology and platform by leading partners.

Hardware

o Displays

o Extended Reality (XR) Hardware

o Haptic Sensors & Devices

o Smart Glasses

o Omni Treadmills

o AR/VR Headsets

o Others

Software

o   Asset Creation Tools

o   Programming Engines

Services

 

By Platform

Based on the Platform segment, the market is further sub-divided into following types. Of all types of platforms, the desktop held the largest market share in 2021 owing to rise in online gaming adoption.

o Desktop

o Mobile

o Wearables

 

By Technology

o Blockchain

o Virtual Reality (VR) & Augmented Reality (AR)

o Mixed Reality (MR)

o Others

 

By Offerings

o Virtual Platforms

o Asset Marketplaces

o Avatars

o Financial Services

 

<strong>Metaverse Market by Applications:</strong>

Based on the Application segment the market is further sub-divided into following types, of which gaming segment is expected to hold a largest share with respect to rising gaming options, especially live video streaming across all platforms.

o Gaming

o Online Shopping

o Content Creation & Social Media

o Events & Conference

o Digital Marketing (Advertising)

o Testing and Inspection

o Others

 

By End Users

o BFSI

o Retail

o Media & Entertainment

o Education

o Aerospace and Defence

o Automotive

o Others

 

Based on the geographical view, the market occupies regions as North America, South America, the Middle East & Africa, Europe, and Asia-Pacific. North America is expected to dominate the market due to prevalence of several technology industries. Moreover, growing emphasis on integration of digital and physical world through web along with traction of people towards the feel of mixed reality, is the major factor driving the market.

Business corporation are now focusing on development and inauguration of new products and collaboration with other entities to rise their market share. The main purpose of this collaboration is to manage the work flows.  Meta Platforms Inc., NVidia, Microsoft Corporation, Tencent Holdings Ltd., Bytedance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc., and Unity Software Inc., ByteDance Ltd., NetEase, Inc., Nextech AR Solutions Corp.,The Sandbox Active Theory Decentraland, Microsoft Corporation are some of the prominent companies that have contributed a significant role in the growth of the market.

 

Metaverse Market Forecast Years: 2023-2032

Metaverse Market Historical Years: 2018-2022

Metaverse Market 2021:  USD 38.85 billion

Metaverse Market 2032: USD 772.25 billion

Metaverse Market CAGR: 39.4%

Key Segments: Product, Platform, Technology, Offering, Applications, End Users.

Key Regions & Countries: North America; Europe; Asia Pacific; Latin America; MEA.”

ToC

  1. Global Metaverse Market Introduction and Market Overview
    • Objectives of the Study
    • Global Metaverse Market Scope and Market Estimation
      • Global Metaverse Overall Market Size, Revenue (US$ Mn), Market CAGR (%), Market forecast (2023 – 2032)
      • Global Metaverse Market Revenue Share (%) and Growth Rate (Y-o-Y) from 2019 – 2032
    • Market Segmentation
      • Product of Global Metaverse Market
      • Technology of Global Metaverse Market
      • Offerings of Global Metaverse Market
      • Application of Global Metaverse Market
      • End User of Global Metaverse Market
      • Region of Global Metaverse Market
  1. Executive Summary
  2. Market Factor Analysis
    • Global Metaverse Market Industry Trends under COVID-19 Outbreak
      • Global COVID-19 Status Overview
      • Influence of COVID-19 Outbreak on Global Metaverse Market Industry Development
    • Market Dynamics, By Region
      • Drivers
      • Limitations
      • Opportunities
      • Impact Analysis of Drivers and Restraints
    • Global Metaverse Market – Pricing Trends Analysis & Average Selling Prices (ASPs)
    • End-User / Customer Preferences & Consumer Surveys
    • Technology Roadmap & Key Innovations /Developments
    • Key Mandates & Regulatory Scenario Analysis
    • Patents Landscape
    • Key Mergers & Acquisitions, Expansions, JVs, Funding / VCs, etc.
    • Porter’s Five Forces Analysis
      • Bargaining Power of Suppliers
      • Bargaining Power of Buyers
      • Threat of Substitutes
      • Threat of New Entrants
      • Competitive Rivalry
    • PEST Analysis
      • Political Factors
      • Economic Factors
      • Social Factors
      • Technological Factors
    • SWOT Analysis
    • ANSOFF Matrix
      • Market Penetration Strategy
      • Product Development Strategy
      • Market Development Strategy
      • Diversification Strategy
    • Market Investment Feasibility Analysis
    • Opportunity Map Analysis
    • Market Investment Opportunity Analysis (Top Investment Pockets), By Segments & By Regions
  3. Global Metaverse Market Estimates & Historical Trend Analysis (2019 – 2022)
  4. Global Metaverse Market Estimates & Forecast Trend Analysis, by Product
    • Global Metaverse Market Revenue (US$ Mn) Estimates and Forecasts, by Product, 2019 to 2032
    • Hardware
      • Displays
      • Extended Reality (XR) Hardware
      • Haptic Sensors & Devices
      • Smart Glasses
      • Omni Treadmills
      • AR/VR Headsets
      • Others
    • Software
      • Asset Creation Tools
      • Programming Engines
    • Services
  5. Global Metaverse Market Estimates & Forecast Trend Analysis, by Technology
    • Global Metaverse Market Revenue (US$ Mn) Estimates and Forecasts, by Technology, 2019 to 2032
    • Blockchain
    • Virtual Reality (VR) & Augmented Reality (AR)
    • Mixed Reality (MR)
    • Others
  6. Global Metaverse Market Estimates & Forecast Trend Analysis, by Offerings
    • Global Metaverse Market Revenue (US$ Mn) Estimates and Forecasts, by Offerings, 2019 to 2032
    • Virtual Platforms
    • Asset Marketplaces
    • Avatars
    • Financial Services
  7. Global Metaverse Market Estimates & Forecast Trend Analysis, by Application
    • Global Metaverse Market Revenue (US$ Mn) Estimates and Forecasts, by Application, 2019 to 2032
    • Gaming
    • Online Shopping
    • Content Creation & Social Media
    • Events & Conference
    • Digital Marketing (Advertising)
    • Testing and Inspection
    • Others
  8. Global Metaverse Market Estimates & Forecast Trend Analysis, by End User
    • Global Metaverse Market Revenue (US$ Mn) Estimates and Forecasts, by End User, 2019 to 2032
    • BFSI
    • Retail
    • Media & Entertainment
    • Education
    • Aerospace and Defence
    • Automotive
    • Others
  9. Global Metaverse Market Estimates & Forecast Trend Analysis, by Region
    • Global Metaverse Market Revenue (US$ Mn) Estimates and Forecasts, by Region, 2019 to 2032
      • North America
      • Europe
      • Asia Pacific
      • Middle East & Africa
      • South America
  1. North America Metaverse Market: Estimates & Forecast Trend Analysis
    • North America Metaverse Market Assessments & Key Findings
      • Metaverse Market Introduction
      • Metaverse Market Size Estimates and Forecast (US$ Million) (2019 – 2031)
        • By Product
        • By Technology
        • By Application
        • By Offering
        • By End User
        • By Country
          • The U.S.
          • Canada
          • Mexico
  1. Europe Metaverse Market: Estimates & Forecast Trend Analysis
    • Europe Metaverse Market Assessments & Key Findings
      • Metaverse Market Introduction
      • Metaverse Market Size Estimates and Forecast (US$ Million) (2019 – 2031)
        • By Product
        • By Technology
        • By Application
        • By Offering
        • By End User
        • By Country
          • Germany
          • K.
          • France
          • Italy
          • Spain
          • Russia
          • Rest of Europe
  1. Asia Pacific Metaverse Market: Estimates & Forecast Trend Analysis
    • Asia Pacific Market Assessments & Key Findings
      • Metaverse Market Introduction
      • Metaverse Market Size Estimates and Forecast (US$ Million) (2019 – 2031)
        • By Product
        • By Technology
        • By Application
        • By Offering
        • By End User
        • By Country
          • China
          • Japan
          • India
          • Australia
          • South Korea
          • ASEAN
          • Rest of Asia Pacific
  1. Middle East & Africa Metaverse Market: Estimates & Forecast Trend Analysis
    • Middle East & Africa Market Assessments & Key Findings
      • Metaverse Market Introduction
      • Metaverse Market Size Estimates and Forecast (US$ Million) (2019 – 2031)
        • By Product
        • By Technology
        • By Application
        • By Offering
        • By End User
        • By Country
          • A.E.
          • Saudi Arabia
          • Egypt
          • South Africa
          • Rest of Middle East & Africa
  1. South America Metaverse Market: Estimates & Forecast Trend Analysis
    • South America Market Assessments & Key Findings
      • Metaverse Market Introduction
      • Metaverse Market Size Estimates and Forecast (US$ Million) (2019 – 2031)
        • By Product
        • By Technology
        • By Application
        • By Offering
        • By End User
        • By Country
          • Brazil
          • Argentina
          • Colombia
          • Rest of South America
  1. Competition Landscape
    • Metaverse Market Competition Index, By Leading Players
    • Metaverse Market Competition White Space Analysis, By Application / End-user
    • Metaverse Market Competition Heat Map Analysis, By Products / Services / Solutions
    • Metaverse Market Competition Regional Intensity Map Analysis, By Geographies Served
    • Metaverse Market Concentration & Company Market Shares (%) Analysis, 2022
    • Metaverse Market Competition Quadrant Analysis, By Leading Players / Innovators / Emerging Players / New Entrants
  2. Company Profiles
    • Meta Platforms, Inc.
      • Company Overview & Key Stats
      • Financial Performance & KPIs
      • Product / Service / Solutions Portfolio & Applications / End-uses
      • Business Strategy & Recent Developments

* Similar details would be provided for all the players mentioned below 

  • Tencent Holdings Ltd.
  • ByteDance Ltd.
  • NetEase, Inc.
  • Nvidia Corporation
  • Epic Games, Inc.
  • Roblox Corporation
  • Unity Technologies, Inc.
  • Lilith Games
  • Nextech AR Solutions Corp.
  • The Sandbox
  • Active Theory
  • Decentraland
  • Microsoft Corporation
  • Antier Solutions Pvt. Ltd.
  • Others
  1. Research Methodology
    • External Sources / Databases
    • Internal Proprietary Database
    • Primary Research
    • Secondary Research
    • Assumptions
    • Limitations
    • Report FAQs
  2. Research Findings & Conclusion

 

 

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